pub struct SubtypeArena<'a> { /* private fields */ }Expand description
A helper typed used purely during subtyping as part of SubtypeCx.
This takes a types list as input which is the “base” of the ids that can
be indexed through this arena. All future types pushed into this, if any,
are stored in self.list.
This is intended to have arena-like behavior where everything pushed onto
self.list is thrown away after a subtyping computation is performed. All
new types pushed into this arena are purely temporary.
Trait Implementations§
Source§impl<T> Index<T> for SubtypeArena<'_>where
T: TypeIdentifier,
impl<T> Index<T> for SubtypeArena<'_>where
T: TypeIdentifier,
Source§impl Remap for SubtypeArena<'_>
impl Remap for SubtypeArena<'_>
Source§fn push_ty<T>(&mut self, ty: T) -> T::Idwhere
T: TypeData,
fn push_ty<T>(&mut self, ty: T) -> T::Idwhere
T: TypeData,
Pushes a new anonymous type within this object, returning an identifier
which can be used to refer to it.
Source§fn map_map(
tmp: &mut IndexMap<ResourceId, Vec<usize>>,
any_changed: &mut bool,
map: &Remapping,
)
fn map_map( tmp: &mut IndexMap<ResourceId, Vec<usize>>, any_changed: &mut bool, map: &Remapping, )
Apply
map to the keys of tmp, setting *any_changed = true if any
keys were remapped.Source§fn insert_if_any_changed<T>(
&mut self,
map: &mut Remapping,
any_changed: bool,
id: &mut T::Id,
ty: T,
) -> bool
fn insert_if_any_changed<T>( &mut self, map: &mut Remapping, any_changed: bool, id: &mut T::Id, ty: T, ) -> bool
If
any_changed is true, push ty, update map to point id to the
new type ID, set id equal to the new type ID, and return true.
Otherwise, update map to point id to itself and return false.Source§fn remap_component_any_type_id(
&mut self,
id: &mut ComponentAnyTypeId,
map: &mut Remapping,
) -> bool
fn remap_component_any_type_id( &mut self, id: &mut ComponentAnyTypeId, map: &mut Remapping, ) -> bool
Recursively search for any resource types reachable from
id, updating
it and map if any are found and remapped, returning true iff at last
one is remapped.Source§fn remap_resource_id(
&mut self,
id: &mut AliasableResourceId,
map: &Remapping,
) -> bool
fn remap_resource_id( &mut self, id: &mut AliasableResourceId, map: &Remapping, ) -> bool
If
map indicates id should be remapped, update it and return true.
Otherwise, do nothing and return false.Source§fn remap_component_type_id(
&mut self,
id: &mut ComponentTypeId,
map: &mut Remapping,
) -> bool
fn remap_component_type_id( &mut self, id: &mut ComponentTypeId, map: &mut Remapping, ) -> bool
Recursively search for any resource types reachable from
id, updating
it and map if any are found and remapped, returning true iff at last
one is remapped.Source§fn remap_component_defined_type_id(
&mut self,
id: &mut ComponentDefinedTypeId,
map: &mut Remapping,
) -> bool
fn remap_component_defined_type_id( &mut self, id: &mut ComponentDefinedTypeId, map: &mut Remapping, ) -> bool
Recursively search for any resource types reachable from
id, updating
it and map if any are found and remapped, returning true iff at last
one is remapped.Source§fn remap_component_instance_type_id(
&mut self,
id: &mut ComponentInstanceTypeId,
map: &mut Remapping,
) -> bool
fn remap_component_instance_type_id( &mut self, id: &mut ComponentInstanceTypeId, map: &mut Remapping, ) -> bool
Recursively search for any resource types reachable from
id, updating
it and map if any are found and remapped, returning true iff at last
one is remapped.Source§fn remap_component_func_type_id(
&mut self,
id: &mut ComponentFuncTypeId,
map: &mut Remapping,
) -> bool
fn remap_component_func_type_id( &mut self, id: &mut ComponentFuncTypeId, map: &mut Remapping, ) -> bool
Recursively search for any resource types reachable from
id, updating
it and map if any are found and remapped, returning true iff at last
one is remapped.Source§fn remap_component_entity(
&mut self,
ty: &mut ComponentEntityType,
map: &mut Remapping,
) -> bool
fn remap_component_entity( &mut self, ty: &mut ComponentEntityType, map: &mut Remapping, ) -> bool
Same as
remap_type_id, but works with ComponentEntityType.Source§fn remap_valtype(
&mut self,
ty: &mut ComponentValType,
map: &mut Remapping,
) -> bool
fn remap_valtype( &mut self, ty: &mut ComponentValType, map: &mut Remapping, ) -> bool
Same as
remap_type_id, but works with ComponentValType.Auto Trait Implementations§
impl<'a> Freeze for SubtypeArena<'a>
impl<'a> RefUnwindSafe for SubtypeArena<'a>
impl<'a> Send for SubtypeArena<'a>
impl<'a> Sync for SubtypeArena<'a>
impl<'a> Unpin for SubtypeArena<'a>
impl<'a> UnwindSafe for SubtypeArena<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more